MyRO War Rules

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Ophan
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MyRO War Rules

Post by Ophan » Sun Apr 19, 2020 2:51 pm

MyRO War Rules

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MyRO War Rules:
The War Can be as follows:
1. War With a Twist
- Game master will decide from 1 to 4 teams and number of participants.
- Game master will shuffle all the players into their respective teams.
-In the event that a player is not online before the War begins, he or she will be replaced by another player.
-In the event that a player is not online when war begins, the team will pursue the war match without him or her.

2. War with a Double Twist
- Game master will decide from 1 to 4 teams and number of participants.
- Game master will shuffle all the players into their respective teams.
- Game master will summon MVP Monsters while still in the middle of the War. Double Twist indeed!
-In the event that a player is not online before the War begins, he or she will be replaced by another player.
-In the event that a player is not online when war begins, the team will pursue the war match without him or her.

3. Normal War.
- Game master will decide from 1 to 4 teams and number of participants.
- Players will form the minimum required players in order to participate in the said event.
- Game master will warp to a map and first, players who already has the required number of players and entered the pub will participate.

4. Normal War With a Twist
- Game master will decide from 1 to 4 teams and number of participants.
- Players will form the minimum required players in order to participate in the said event.
- Game master will warp to a map and first, players who already has the required number of players and entered the pub will participate.
- Game master will summon MVP Monsters while still in the middle of the War. Double Twist indeed!

5. Tag Team War.
- Game master will decide from 1 to 4 teams and there will be only 2 pairs per team.
- Players will form the minimum required players in order to participate in the said event.
- Game master will warp to a map and first, players who already has the required number of players and entered the pub will participate.

6. Tag Team War with a Twist
- Game master will decide from 1 to 4 teams and there will be only 2 pairs per team.
- Players will form the minimum required players in order to participate in the said event.
- Game master will warp to a map and first, players who already has a partner and entered the pub will participate.
- Game master will summon MVP Monsters while still in the middle of the War.

*Take Note: Game Masters are the ones who decide how many participants and if there are job exclusions in the event*
*Game Masters can replace players in War with a Twist / Tag Team War with a Twist if they are inactive or offline before the start of war*
- If the war started but the player hasn't been online and a DC call was already used, the War will pursue with or without the player-

MECHANICS:
1. Participants and War type will be determined by a game master. She will be warped in almost every town.

4. Attendance of the participants will be checked before the event proper.

5. In the event that the player is not online within the first 2 minutes. He or she will be forfeited and will automatically advance in the next round,.

6. Matches are as follows:

ELIMINATION ROUND: (Race to 2)
1st match : Top 1 vs Top 2 = S1
2nd match : Top 3 vs Top 4 = S2
3rd match : Top 5 vs Top 6 = S3
4th match : Top 7 vs Top 8 = S4


SEMIFINAL ROUND : (Race to 2)
SET 1 :
1st match : S1 vs S2 = F1
2nd match : S3 vs S4 = F2

FINAL ROUND : (Race to 3)
1st match : F1 vs F2 = G1
2nd match : F3vs F4 = G2

RULES:
1. A call for disconnection problem will automatically be considered a point for the opponent. Connectivity and Client stability is the sole responsibility of the Contender for Job Showdown. If ever a Contender is not in the ring after recall, 1 point goes to the present opponent, round is ended, next round commences. A late contender may still compete for the following round. if a contender is not present again for the following round his opponent wins the match. If both contenders are not present for 2 consecutive rounds both are dropped from Job Showdown. If ever a Contender gets DCed after the GO! signal during a match 1 point goes to the opponent, round is ended, next round commences. A DCed contender may still compete for the following round

2. GTB, Maya Card and the skill "Reading Spellbook" are disabled inside the Arena. Token Of Siegfried is disabled as well as of July 11, 2011.

3. Berries, Seeds and Self buffs are allowed. Self buffs are skills that target ones self.

4. Once recalled inside the arena, participants are to wait for the "GO" signal before moving and attacking. Failure to do so will be an automatic 1point for the opponent. If both participants violated this rule, both will get a point.

5. Pets and Homuncolus are not allowed in the arena.

6. Soul Linker Link Buffs are unallowed inside the arena. After much consideration, Assumptio is allowed for balance of classes.(Added Aug. 20, 2011)

7. 10 minutes time limit will be given for each round per matches. If the two contenders are still alive after the time limit, no point will be given for that round. Highest pointer for the match will be declared winner. If within the given rounds per matches both contenders got no point, the match will be decided with the use of dice event. Both players will roll the dice, the player who will get highest number will be declared winner and will proceed to the next rounds of the event.

Note: Time limit was added to reduce the time consumed by contenders per round, per matches.

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